Possible by using as many cores as possible. By default, Inkscape tries to be as fast as The number of processor cores used for rendering can be adjusted inĮdit ➞ Preferences ➞ Rendering ➞ Number of Threads. If your computer's processor has more than one core (which it most likely does), this can result in aĢ–4× speedup while zooming / panning / transforming objects. This involved the refactoring of inefficientĬode, rewriting how Inkscape works with patterns, moving bitmap tracingĬanvas rendering is now both multithreaded, and done outside of Inkscape's main process thread. Return of Search, opacity & blend modes in Layers & Objectsĭialog and of an optional persistent snap barĪ lot of effort has gone into improving the performance and speed ofĪll aspects of Inkscape.Improved performance thanks to fully asynchronous, multithreaded rendering.
Shape Builder Tool for building up shapes on canvas (Boolean tool).The highlights of this major Inkscape version are: 23 Important Inkscape Project Milestones.17.3.1 API Changes for Third-Party Extension Developers.9.13.1 Syntax Highlighting and Monospaced.5.4.3 Better shape preservation when deleting nodes.4.2 Experimental OpenGL (GPU) Accelerated Canvas.3.9 Pasting Options Renamed, and Paste on.